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Code Conventions
Combining Skript expressions with skript-mirror calls may make your code difficult to read. Use variables to separate these different types of calls.
(the player's targeted block).breakNaturally()
set {_target} to the player's targeted block
{_target}.breakNaturally()
When calling a method or accessing a field, avoid using spaces when possible.
the event.getPlayer()
event.getPlayer()
If the expression is simple (i.e. does not contain other expressions) but requires a space, surround the expression in parentheses.
spawned creeper.isPowered()
(spawned creeper).isPowered()
If the target of the expression is not simple (i.e. contains other expressions), extract the expression into a local variable. (rule)
Variables are the exception to this rule and may contain spaces and/or other expressions
{my script::%player%::pet}.isDead()
The purpose of import aliases is to avoid conflicts with other imports and expressions. Do not alias imports in order to make them look like Skript events.
import:
org.bukkit.event.player.PlayerMoveEvent as move
on move:
# code
import:
org.bukkit.event.player.PlayerMoveEvent
on PlayerMoveEvent:
# code
Especially when copying Java code and translating it for skript-mirror, you may run into instances where you need to use reflection to access a private method, field, or constructor. In skript-mirror, private members are visible and accessible by default.
set {_mod count field} to {_map}.getClass().getDeclaredField("modCount")
{_mod count field}.setAccessible(true)
set {_mod count} to {_mod count field}.get({_map})
set {_mod count} to {_map}.modCount!
Last modified 5yr ago