Running Java code

Calling methods

Syntax
example.sk
1
%object%.<method name>(%objects%)
Copied!
1
event-block.breakNaturally()
2
(last spawned creeper).setPowered(true)
3
player.giveExpLevels({_levels})
Copied!
Methods may be used as effects, expressions, and conditions. If used as a condition, the condition will pass as long as the return value of the method is not false, null, or 0.

Calling non-public methods

If the method you're trying to invoke is not public, you must prefix the method name with the declaring class in brackets. Since an object may have a non-public method with the same name in multiple superclasses, you must explicitly specify where to find the method.
example.sk
1
{_arraylist}.[java.util.ArrayList]fastRemove(1)
2
# or, if you have the declaring class imported:
3
{_arraylist}.[ArrayList]fastRemove(1)
Copied!

Calling overloaded methods

Generally, skript-mirror can infer the correct overloaded method to call from the arguments passed at runtime. If you need to use a certain implementation of a method, you may append a comma separated list to the end of the method name surrounded in brackets.
example.sk
1
System.out!.println[java.lang.Object]({_something})
2
# or, if you have the parameter classes imported:
3
System.out!.println[Object]({_something})
4
5
Math.max[int, int](0, {_value})
Copied!

Calling fields

Syntax
1
%object%.<descriptor>!
Copied!
References to fields must end in ! due to limitations in Skript's parser.

Calling non-public fields

If the field you're trying to use is not public, you must prefix the field name with the declaring class in brackets. Since an object may have a non-public field with the same name in multiple superclasses, you must explicitly specify where to find the field.
example.sk
1
{_hashmap}.[java.util.HashMap]modCount!
2
# or, if you have the declaring class imported:
3
{_hashmap}.[HashMap]modCount!
Copied!

Calling constructors

Syntax
example.sk
1
[a] new %javatype%(%objects%)
Copied!
1
new Location(player's world, 0, 0, 0)
Copied!